BrightPath App
UX / App Design Accessibility 12-Week Project

BrightPath
by Xero

An inclusive Android app concept empowering aspiring entrepreneurs — especially those with ADHD and vision impairments — to build business knowledge at their own pace.

Role
UX Designer (Solo)
Client
Xero Accounting
Duration
12 Weeks, 2025
Deliverable
Figma Prototype

Overview

BrightPath is a mobile-first learning app designed for aspiring entrepreneurs at the very earliest stages of starting a business, people who are often underserved by existing tools, particularly those with accessibility needs. The project was developed in response to a design brief from Xero, the cloud-based accounting platform used by over 4.2 million small businesses worldwide.

The app offers guided learning modules across key business topics, with progress tracking and quizzes built in. The goal was to make entrepreneurship education inclusive, confidence-building, and genuinely usable for people with disabilities, not as an afterthought, but from the ground up.

BrightPath App Hero Screen View larger

The Brief

Xero came to us with a clear priority: small businesses are the backbone of OECD economies, making up 90% of all businesses, and yet the tools available to people just starting out often assume a baseline of knowledge and ability that many users don't have. Alongside Xero, we worked with IgniteAbility, an SSI social enterprise that provides free business mentoring for people with disabilities.

IgniteAbility gave us a critical insight early on: to access their program, participants need to already have a clear business idea. That left a real gap for people still in the ideation phase, or those who faced systemic, financial, or accessibility barriers before they even got started. BrightPath was designed to fill that gap.

Research

Understanding the users

I developed three user personas to anchor the design, each reflecting a different disability or cognitive condition likely to affect how someone engages with a learning app.

Alex Thompson - Aspiring Entrepreneur with ADHD View larger
Jordan Rivera - Entrepreneur with Low Vision View larger
Taylor Chen - Entrepreneur with Autism Spectrum Traits View larger

The primary focus that emerged from both research and mentor feedback was designing for ADHD. Key challenges for ADHD users include filtering information by importance, maintaining motivation, and working with cluttered or inconsistent interfaces. The research pointed clearly toward a few principles:

Accessibility framework: WCAG 2.0

The brief required the app to meet WCAG 2.0 AA standards, the industry benchmark for accessible digital products. This meant designing to four core principles, known as POUR: Perceivable, Operable, Understandable, and Robust.

In practice, this shaped everything from colour contrast ratios (4.5:1 for text, 3:1 for icons) to minimum touch target sizes, font sizing, screen reader compatibility, and ensuring the layout could scale up to 200% without breaking. I made a point of designing with these constraints from the start rather than retrofitting them later, something that required a much deeper understanding of Figma's auto layout than I'd previously used.

Key Features

BrightPath Learning Module Screen View larger

Learning Modules — Multimedia-rich guides covering key business topics, kept concise and self-paced. Content length and structure were informed directly by ADHD design research, prioritising short, digestible segments over long-form reading.

The Observatory — The feature I'm most proud of, and the one that went through the most iteration. The Observatory is a central hub that saves key information from completed modules, giving users a growing overview of their business knowledge. It's both a progress tracker and a practical tool. As users complete courses, they build up a personalised summary they can use as the foundation of a business plan.

Gamification and Quizzes — Progress tracking and quiz-based rewards keep motivation high without cluttering the interface. This was deliberately restrained, because gamification that creates noise defeats the purpose when your primary users have ADHD.

User Stories